Sitting in the dark:
Art is everywhere:
As are monkeys:
And good conversation:
Wednesday, December 16, 2009
Tuesday, December 15, 2009
Panel: HASTAC@DAC
Designing New Genres of Scholarship in the Digital Age
Speaker: Anne Balsamo
Watch Anne's talk in 3 parts here:
Designing New Genres of Activist Scholarship in the Digital Age
Speaker: Tara McPherson
Watch Tara's talk in 3 parts here:
Designing the Relevance of the Humanities in a Digital Age
Speaker: Sharon Daniels
Watch Sharon's talk in two parts here:
Session: Cognition and Creativity/Language and Narrative Systems
Writing with Complex Type
Authors: Jason Lewis and Bruno Nadeau
The ppg256 Series of Minimal Poetry Generators
Author: Nick Montfort
Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool
Authors: James Skorupski and Michael Mateas
Not Me: Collaboration and Co-production with Language Processing Systems
Author: Robert Twomey
Symbiogenic Experiences in the Interactive Arts
Authors: Carlos Castellanos and Diane Gromala
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
In this talk, the authors address the question of how contemporary, interactive arts practice can evolve new ways of facilitating the development of subjective experiences that elicit an embodied sense of our co-evolution with intelligent systems and digital technologies.
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
In this talk, the authors address the question of how contemporary, interactive arts practice can evolve new ways of facilitating the development of subjective experiences that elicit an embodied sense of our co-evolution with intelligent systems and digital technologies.
Fusing Bodies: A Consideration of Techno-Spliced Gestures in Interactive Installations
Author: Nina Waisman
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
In the piece presented in this talk, Nina examines the connection between gestures, bodies and sound. She describes an installation piece in which the body is thought of as a vast system of transducers, actuated by powers in the environments it encounters. The visitor's body becomes a transducer of other bodies' energies. As people move through the piece installed in a museum, they connected sonically to other bodies.
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
In the piece presented in this talk, Nina examines the connection between gestures, bodies and sound. She describes an installation piece in which the body is thought of as a vast system of transducers, actuated by powers in the environments it encounters. The visitor's body becomes a transducer of other bodies' energies. As people move through the piece installed in a museum, they connected sonically to other bodies.
In the Shadow of the Cell Phone
Author: Lone Koefoed Hansen
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
People have argued that mobile devices make life permanent, mappable and viewable. In this talk, the author asks, "What is being made permanent?"
Tracking Transience is a piece in which the artist tracks his own life at all times, primarily using his mobile phone, and put it online so that everyone can know all there is to know about him. The interplay between media and mediated life is unclear. The documentation escapes life and creates its own. We see a lot of things about his life but at the same time, we hardly see anything about him at all. It's as if we are only seeing his shadow.
The mobile phone is like a shadow because it follows us around but at the same time, it protects us as a shelter would. Using mobile media to capture the ephemeral aspects of life. It shelters the artist from the spectator because we only see an outline and not the full picture of his life.
The author leaves us with the question, "Is this characteristic of how we live life through mobile media?"
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
People have argued that mobile devices make life permanent, mappable and viewable. In this talk, the author asks, "What is being made permanent?"
Tracking Transience is a piece in which the artist tracks his own life at all times, primarily using his mobile phone, and put it online so that everyone can know all there is to know about him. The interplay between media and mediated life is unclear. The documentation escapes life and creates its own. We see a lot of things about his life but at the same time, we hardly see anything about him at all. It's as if we are only seeing his shadow.
The mobile phone is like a shadow because it follows us around but at the same time, it protects us as a shelter would. Using mobile media to capture the ephemeral aspects of life. It shelters the artist from the spectator because we only see an outline and not the full picture of his life.
The author leaves us with the question, "Is this characteristic of how we live life through mobile media?"
Re:Cycle - A Generative Ambient Video Engine
Authors: Jim Bizzocchi, Belgacem Ben Youssef, Brian Quan, Wakiko Suzuki, Majid Bagheri and Bernhard Riecke
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
The goal of this project is to create an ambient work that will work indefinitely while minimizing repetitive sequences. The tradeoff of using a recombinant aesthetic to generate the video is that it sacrifices aesthetic control.
Ambient experiences privileges the viewer, giving the viewer the choice of when to look at the video.
Session: A Space-Time of Ubiquity and Embeddedness/A Sensation of Ubicomp, Art and Culture
The goal of this project is to create an ambient work that will work indefinitely while minimizing repetitive sequences. The tradeoff of using a recombinant aesthetic to generate the video is that it sacrifices aesthetic control.
Ambient experiences privileges the viewer, giving the viewer the choice of when to look at the video.
Concert: Latent Potentials
This concert showcases musical pieces that explore the artistic potentials of networking technologies, linking performers in San Diego and Irvine with low-latency, CD-quality audio and high-definition video.
Remote dancers:
A remote bass player and trumpet player:
The pieces were a mix between composed music and improvisation.
Live music was accompanied by visual effects, combining video feeds from both San Diego and Irvine.
Remote dancers:
A remote bass player and trumpet player:
The pieces were a mix between composed music and improvisation.
Live music was accompanied by visual effects, combining video feeds from both San Diego and Irvine.
Monday, December 14, 2009
Mobile After-Media, Cultural Narratives and the Data Imaginary
Author: Eric Kabisch
Session: After Mobile Media
In this talk, Eric defines "after media" as a medium that defines itself in relation to its predecessor. He develops a a representational ontology that exists in a virtual world environment that is not too literal but also allows for alternate visions of a space.
He presents Datascape, a geographic storytelling platform that enables people to narrate their local communities through geographic data.
Participants ride in a van and see an overlaid ecology of demographic information about the communities they are driving through.
Session: After Mobile Media
In this talk, Eric defines "after media" as a medium that defines itself in relation to its predecessor. He develops a a representational ontology that exists in a virtual world environment that is not too literal but also allows for alternate visions of a space.
He presents Datascape, a geographic storytelling platform that enables people to narrate their local communities through geographic data.
Participants ride in a van and see an overlaid ecology of demographic information about the communities they are driving through.
Twitflick: Visualizing the Rhythm and Narrative of Micro-Blogging Activity
Authors: Alberto Pepe, Sasank Reddy, Lilly Nguyen and Mark H. Hansen
Session: After Mobile Media
This talk presented Twitflick, a dynamic interface that blends a continuous Twitter stream with Flickr, supplementing expressive real-time tweets from the public timeline with the 12 most relevant images from Flickr based on the content of the tweet. The Twitflick visualization combines two interesting aspects of micro-bloggin: the rhythms and narratives of posts.
Check out the visualization at http://tinyurl.com/twitflick
Session: After Mobile Media
This talk presented Twitflick, a dynamic interface that blends a continuous Twitter stream with Flickr, supplementing expressive real-time tweets from the public timeline with the 12 most relevant images from Flickr based on the content of the tweet. The Twitflick visualization combines two interesting aspects of micro-bloggin: the rhythms and narratives of posts.
Check out the visualization at http://tinyurl.com/twitflick
Re-Moving Flat Ontologies: Mobile Locative Tagging and Ars Combinatoria in the Hollins Community Project
Author: Jen Boyle
Session: After Mobile Media
The speaker opens the discussion up with the question of what happens after mobile media, in the sense of obsolescence?
The Hollins Community Project explores this idea of obsolescence by sending people out to experience the fraughtness of a local rural border space, which still exhibits evidence from when it used to be a dumping ground. People are sent out to this space with laptops equipped with the Tuple Space system, which is a collective space where other people publish text.
Session: After Mobile Media
The speaker opens the discussion up with the question of what happens after mobile media, in the sense of obsolescence?
The Hollins Community Project explores this idea of obsolescence by sending people out to experience the fraughtness of a local rural border space, which still exhibits evidence from when it used to be a dumping ground. People are sent out to this space with laptops equipped with the Tuple Space system, which is a collective space where other people publish text.
Sentient City Survival Kit: Archaeology of the Near Future
Designing Better Sociable Media
Author: Brian Larson Clark
Session: After Mobile Media
What is sociable media?
The speaker begins with a couple of real world anecdotes. When we brush our teeth, many of us turn the water off so that it doesn't go to waste. When designing media, the speaker suggests that we should also consider an ecological approach. Additionally, we have spam filters for filtering out email messages we don't want. With sociable media, why can't we prevent information overload when we don't want it?
The speaker's solution is to network pint glasses that can sense if they are being held, set down, empty, etc. The glasses have lights embedded in them, which interact and react with nearby glasses. The motivation for the project is to encourage and augment face to face conversations. A bar is an appropriate space for this type of project because bars are designed with social interaction in mind. This is where people go to socialize
Session: After Mobile Media
What is sociable media?
The speaker begins with a couple of real world anecdotes. When we brush our teeth, many of us turn the water off so that it doesn't go to waste. When designing media, the speaker suggests that we should also consider an ecological approach. Additionally, we have spam filters for filtering out email messages we don't want. With sociable media, why can't we prevent information overload when we don't want it?
The speaker's solution is to network pint glasses that can sense if they are being held, set down, empty, etc. The glasses have lights embedded in them, which interact and react with nearby glasses. The motivation for the project is to encourage and augment face to face conversations. A bar is an appropriate space for this type of project because bars are designed with social interaction in mind. This is where people go to socialize
Sunday, December 13, 2009
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