Monday, December 14, 2009

Designing Better Sociable Media

Author: Brian Larson Clark
Session: After Mobile Media

What is sociable media?


The speaker begins with a couple of real world anecdotes. When we brush our teeth, many of us turn the water off so that it doesn't go to waste. When designing media, the speaker suggests that we should also consider an ecological approach. Additionally, we have spam filters for filtering out email messages we don't want. With sociable media, why can't we prevent information overload when we don't want it?

The speaker's solution is to network pint glasses that can sense if they are being held, set down, empty, etc. The glasses have lights embedded in them, which interact and react with nearby glasses. The motivation for the project is to encourage and augment face to face conversations. A bar is an appropriate space for this type of project because bars are designed with social interaction in mind. This is where people go to socialize

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